AI Insights · Timothy · April 2024
Top 5 Golf Games in South Africa: Q1 2024 Performance
In Q1 2024, the top 5 golf games on a unified platform in South Africa showed varied performance metrics in weekly downloads, revenue, and active users. Sensor Tower provides further insights.
Throughout the first quarter of 2024, the top 5 golf games in South Africa demonstrated diverse trends in their weekly downloads, revenue, and active user metrics. Here’s a closer look at their performance:
Golf Clash - Golfing Simulator from Electronic Arts experienced fluctuations in its weekly revenue, peaking at approximately $9.2K in mid-February. Downloads saw a decline at the beginning of the quarter, with a low of 248 in the last week of February, but rebounded to 360 by the end of March. Active users showed a gradual decline from 1K to 812 in early March but recovered to 880 by the end of the quarter.
Golf Rival - Multiplayer Game by Zynga Inc. had a steady revenue stream, with a notable peak of $3.4K in mid-March. Downloads were highest at the start of January with 2.8K but decreased to a low of 278 in mid-February before rising to 593 by the end of the quarter. Active users saw a decrease from 5.7K to 2.5K in mid-February, then maintained a relatively stable range, ending at 2.9K.
Ultimate Golf! from Miniclip.com showed a strong performance in weekly revenue, reaching a high of $1.9K in early March. Downloads were particularly high in late January, peaking at 2.2K, but dropped to 360 by the end of March. Active users also peaked in late January at 5.4K, with a slight dip to 3.1K in mid-February, then fluctuated around 4K towards the end of the quarter.
WGT Golf from WGT maintained a consistent revenue, with a notable increase to $1.5K in the last week of March. Downloads were highest in early January at 4.5K but saw a significant drop to 785 in early March before recovering slightly. Active users started strong at 38.5K, dipped to 25.6K in early March, and then rose to 30.5K by the end of the quarter.
Golf Battle by Miniclip.com had a relatively stable revenue, averaging around $500 weekly. Downloads saw significant variations, with a peak of 2.8K in early January and a low of 500 in late January. Active users showed a downward trend from 12.3K at the start of January to 7.1K by mid-March, with a slight increase to 7.3K by the end of the quarter.
These insights are based on data from Sensor Tower. For more comprehensive analytics, visit Sensor Tower's platform.